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Charles Tyndal

Who Am I?

I'm a game producer and designer pursuing a Master's degree at University of Utah. Throughout my journey, I have created multiple games, some in large interdisciplinary groups, others on my own. My games represent various genres, from educational, to puzzles, to horror.  I develop in Unity and Unreal engine and have developed for PC, Android, Quest and Web.

Resume: 

Education

Currently pursuing a Master's in Game Production from University of Utah. Previous received a Bachelor's of Art in Computer Science and Film Studies from Tulane University with a focus on game design and game programming. While at Tulane I have studied Unity and Unreal Engine focusing on C#, C++, Blueprint, and Python.

Skills

Game Design: Prototyping, Game Mechanics, Level Design, Combat Design

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Game Engines: Unity, Unreal Engine, Godot​

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Art and Animation: Adobe Photoshop, Adobe Illustrator, Blender, Fusion 360, Inkscape, Aseprite

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Sound Design: Logic Pro X, Adobe Audition

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Programming Languages: C#, C++, C, Python, Java, MATLab, JavaScript, HTML

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