Charles Tyndal
Who Am I?
I'm a game producer and designer pursuing a Master's degree at University of Utah. Throughout my journey, I have created multiple games, some in large interdisciplinary groups, others on my own. My games represent various genres, from educational, to puzzles, to horror. I develop in Unity and Unreal engine and have developed for PC, Android, Quest and Web.
Resume:
Education
Currently pursuing a Master's in Game Production from University of Utah. Previous received a Bachelor's of Art in Computer Science and Film Studies from Tulane University with a focus on game design and game programming. While at Tulane I have studied Unity and Unreal Engine focusing on C#, C++, Blueprint, and Python.
Skills
Game Design: Prototyping, Game Mechanics, Level Design, Combat Design
​
Game Engines: Unity, Unreal Engine, Godot​
​
Art and Animation: Adobe Photoshop, Adobe Illustrator, Blender, Fusion 360, Inkscape, Aseprite
​
Sound Design: Logic Pro X, Adobe Audition
​
Programming Languages: C#, C++, C, Python, Java, MATLab, JavaScript, HTML