Charles Tyndal
Who Am I?
I'm a passionate game producer and designer pursuing a masters degree at University of Utah. Throughout my journey, I have created multiple games, some in large interdisciplinary groups, others on my own. My games represent various genres, from educational, to puzzles, to horror. My aim has always been to create engaging and immersive games. I believe that video games are an excellent medium to tell stories and convey personal stories. I develop in Unity and Unreal engine and have developed for PC, Android, Quest and Web.
Resume:
Education
Currently pursuing a Masters in Game Production from University of Utah. Previous received a Bachelors of Art in Computer Science and Film Studies from Tulane University with a focus on game design and game programming. While at Tulane I have studied Unity and Unreal Engine focusing on C#, C++, Blueprint, and Python.
Skills
Game Design: Prototyping, Game Mechanics, Level Design, Combat Design
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Game Engines: Unity, Unreal Engine, Godot​
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Art and Animation: Adobe Photoshop, Adobe Illustrator, Blender, Fusion 360, Inkscape, Aseprite
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Sound Design: Logic Pro X, Adobe Audition
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Programming Languages: C#, C++, C, Python, Java, MATLab, JavaScript, HTML